If "something happens" that compromises that one greenhouse, the results could be catastrophic. Having "big" greenhouses is good for labor efficiency, but they're high-risk for failure points. However, not since my first couple of playthroughs did I ever try to min/max food production using "numbers." IIRC, there's a Guide in the Workshop, too, that might still be useful. Then, you can get an idea of what you'll need to have to feed your colonists, provided all else is fine. I'm sure this doesn't have the latest values, but that should be easy to fix if you manually input the data using the info in-game. (Potatoes and Rice, maybe double up on one or cotton/devistrand/whatever you need in the other two.) That's plenty to feed five+ pawns, depending on what other resources you have, any special needs you've got, and what you're growing. For instance, you can fit four tiny plots under one sunlamp. You probably don't need that much for an early game population. If I needed more, i'd build a new greenhouse.Ī backup battery bank should, IMO, have no less than three batteries in it. At the most, I'd build a two-sunlamp greenhouse with maximized space, maybe one tile free around all of it. Have I messed something up?Īnd, for my own added bit: I would never make one large greenhouse like that. Originally posted by ♥♥♥♥ Cheney's war crimes: so I'm trying to make a greenhouse for when winter arrives but the sunlamps keep eating the battery's power at night. It was not my point, I'm just bad at writing tips in a way that makes them sound appealing lol. Sorry if this comment came out a bit like an order or something along the lines of "you aren't supposed to play this way". These were my tips, in the end you decide how you play. Colonists assigned to growing will automatically harvest fully grown plants and plant new ones. Sun lamps should never use power at night.Įdit: Oh, and you don't need to mark grown plants for cutting. Higher fertility than rich soil, rice grows extremely fast.Īs for your question, do you run any mods? Could be something conflicting. If you really want to grow crops indoors you would be much better off with hydroponics which are researchable. You need heaters for that or any other heat source such as campfires. Correct me if I'm wrong) which means it won't work in the winter anyways. It's also not heated (unless that steam vent gives heat through the generator, I don't remember if it works like that or not. This will affect rice the most and potatoes the least. That will reduce growth speed as fertility of stony soil is lower than regular soil. I also noticed you have quite a lot of stony soil inside of that greenhouse. You mention winter, but even then it's rarely needed on a biome such as yours since you can stockpile tons of food during other seasons. The biome is a forest with lots and lots of soil, many of it is also darker which means it is rich (not on the picture but it surely is on other parts of the map) Aside from what others have pointed out I see no reason that would justify you building a greenhouse in the way you do.
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